AI Insights · Timothy · July 2023
Top 5 Fidget Toys Games on iOS in Oceania: Q2 2023 Performance
In Q2 2023, the top 5 Fidget Toys games on iOS in Oceania showcased diverse performance trends in downloads, revenue, and active users. Learn more with insights from Sensor Tower.
In the second quarter of 2023, the top 5 Fidget Toys games on iOS in Oceania displayed notable trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance metrics for these apps, as reported by Sensor Tower.
Antistress Satisfying Pop it from Chinh Ha Van saw a fluctuating trend in weekly downloads, peaking at approximately 2.9K in mid-April and gradually declining to around 894 by the end of June. The app's weekly active users increased steadily from 8K at the start of the quarter to a high of 13.4K in early June before dropping to 11.6K by the quarter's end.
ASMR Simulator-Makeover&Relax by Tap Q Games experienced a decline in weekly downloads from 2.9K in early April to around 1.3K by late June. However, its weekly active users showed a consistent upward trend, starting at 19.7K and reaching 27.3K by the end of the quarter.
Gear Clicker from Rollic Games had a mixed performance with weekly downloads peaking at 2.4K in early April and dropping to 529 by the end of June. The app's weekly revenue saw a peak of $723 in early April and fluctuated between $148 and $352 towards the end of the quarter. Active users showed a consistent upward trend, starting at 31.7K and peaking at around 39K in mid-June.
Spinner Merge by Sunday.gg exhibited growth in weekly downloads, peaking at approximately 1.9K in mid-June and slightly declining to 1.5K by the end of the quarter. The app's active users increased from 1K at the start of the quarter to 2.8K by mid-June, ending the quarter at around 2.5K.
Fidget Toys 3D by Tran Dinh Hung had a steady performance in weekly downloads, maintaining around 1K downloads per week early in the quarter and ending with 660 downloads. The app's weekly revenue remained relatively stable, fluctuating between $35 and $57. The number of active users showed a slight decrease from 2.7K at the start of the quarter to 2.4K by mid-June, with a slight rise to 2.7K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.